WAD
wad
files (which stands for where's all the data represents a mapping of files that contain data used to build a scene.
wad
files are written in a yaml format.
Each top level key represents a different behavior for how the asset will be marshalled into the game. File extensions don't actually matter.
example
palettes:
main: examples/platformer/assets/main.palette
tiles:
'#': examples/platformer/assets/brick.tile
'$': examples/platformer/assets/block.tile
sprites:
player: examples/platformer/assets/player.spr
heart: examples/platformer/assets/heart.spr
backgrounds:
platforms: examples/platformer/assets/background.map